In his last post, Gestalt wrote about creating characters with more traditionally medieval values in his fantasy games. Now in reality, if you are striving to recreate (for lack of a better term) the most historically accurate medieval fantasy game ever to exist, that’s going to be very difficult. Many of the pieces of literature and other historical accounts that we cite as examples of medieval values were written with a very specific, subjective agenda and should be taken as the behavioral ideal, not the behavioral reality.
The chronological boundaries of the medieval age are very loose, even for scholars so depending on the time we are talking about, it may be difficult to pin down particular values. The time of Charlemagne was drastically different than the age of Chaucer. But throughout that period of history, the status of women (though it improved significantly by Chaucer’s time), generally stayed the same; women were either exalted from afar for their modesty and piety or they were seen as the wretched daughters of Eve, the cause of man’s fall.
Here’s one reason why I do not think you should strictly adhere to what you believe is as “traditional” medieval system of values in your games: it severely limits the role of women. If you have a player who is playing a female character, she will end up with less flexibility in what kind of character she will play, and here’s why:
What if I wanted to play a knight? I could always choose to play a male character, but for me personally, it would be very hard for any of the other players to take me seriously when I spoke up in the party. It would be comical if I tried to sound like a man every time I opened my mouth and my normal voice, is well, unconvincing (just listen to the podcasts…I’m the one that sounds like a 5 year old).
So if playing a male character is not an attractive option and I want to play a knight in a “traditional” medieval setting, I am left playing a female whose knighthood necessitates some ridiculously complicated back story as I am as a knight, and must be an exceptional female who has to constantly prove herself to everyone to earn their respect.
And my question is: why can’t I just play a normal knight who just happens to be a woman?
There is nothing wrong with wanting to play a character that has an unexceptional back story; normalcy is often underrated. Normal men and women can become heroes when faced with adversity…a heroic back story is not a necessary prerequisite for a noble and courageous person.
Yet in a “traditional” medieval world where women aren’t off adventuring, there has to be a way to “explain” her presence in the party, and that siphons your female PC’s into one of two categories: you will force the player to either play his or her character as submissive (because she’s abiding by society’s standards for women) or belligerent (because she has no choice but to rebel against society).
My DM could also choose not to let me play a knight because I’m a woman, but that’s just plain silly. I’m playing in a fantasy RPG because it’s fun. I want to play a character that I find interesting and intriguing, and I certainly don’t want that character to be bound by sexism.
The end of the story is that whatever sort of campaign you are in, beware of hidden sexism. If you choose to play in a society where women are valued differently than men, beware of what it will do to your female PCs: they are forced to be either submissive or belligerent to “fit” the world. Women in real life don’t fall into just two categories, so female PC’s shouldn’t have to either, regardless of how historically accurate you would like your campaign to be.
Happy Gaming!
Lady Medieval













