Posted in Adventures, Character interaction, Characters, Dungeons and dragons, Inter-player conflict, RPG, Roleplay, Tropes, Uncategorized, backstories, storytelling, world building on Sep 1st, 2011
In his last post, Gestalt wrote about creating characters with more traditionally medieval values in his fantasy games. Now in reality, if you are striving to recreate (for lack of a better term) the most historically accurate medieval fantasy game ever to exist, that’s going to be very difficult. Many of the pieces of literature [...]
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Posted in Adventures, Character interaction, Characters, D&D 4th, Dungeon Mastering, Dungeons and dragons, Pathfinder, Roleplay, storytelling, world building on Aug 29th, 2011
I am going to begin today’s blog post with an important caveat: this post is not intended to imply that any form of roleplay is wrong or that there is a right way to run games in a medieval setting. With that out of the way I can hopefully reduce the number of cave trolls [...]
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As a player, one of my favorite parts about gaming is finding creative and unexpected solutions to thwart villains and move the party forward to new adventures. Sometimes these creative and unexpected solutions are a little sketchy. One of my favorite examples from the Star Wars game I am in is when we were trying [...]
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In the video game world a game that earns an Adults Only rating generally must have one of two things in the game: sex and/or excessive gore. This kind of rating doesn’t really exist in the average pen and paper game because the content of the campaign is determined by the DM and the players. [...]
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One of my favorite theatre personalities is Peter Brook (he directed a really influential production of Titus Andronicus that brought that play with all its gore and glory back into the theatre canon). In his book The Empty Space, he has a chapter called Deadly Theatre, a term which he uses to describe crappy theatre. [...]
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Today I have a special treat for our Readers. The first session podcast from the More Than Dice crew. This Pathfinder campaign, entitled Return of the Black Prince contains two new players, four women and one Josh. It takes place in a steam-punk world of my own design called Vion. The first session was a little shaky [...]
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Posted in RPG, Roleplay on Jul 11th, 2011
The myriad forms of role-playing are more popular and accepted than ever. It seems like everywhere you go you can find someone who plays some type of role-play game, whether it be tabletop, online, or a LARP. What I am noticing as gaming gains momentum in popular culture is that certain stereotypes are becoming prominent. Now, many stereotypes dealing [...]
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In my last post, I described my Urban Arcana character, Eolyn, who is essentially ineffective in combat. Today I’d like to expand on her a little more by talking about the value of choosing to play a character that has little prowess on the battlefield. There are certainly advantages and disadvantages to taking on this [...]
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I hate writing backstories. While I believe myself capable of playing a variety of different characters in different ways, it’s difficult for me to think of too many interesting things that could happen to a character before early adulthood. While my current group doesn’t mind, I’ve RPed with people who would demand pages of character backstory about [...]
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Last time I talked about the results of my group’s experience with the world generation system that I outlined a while ago. As promised, today I’m going to go over the Upheaval that my players decided on and then the social roles that I chose for them based on their decisions. As I outlined in [...]
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