This post is part of a series. Please click here for part one and here for part two of this adventure arc. Welcome adventurers to the third installment of The Return of the Black Prince.Today encounters four and five will be detailed as well as the narrative notes to build tension leading to the final fight [...]
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I have for a long time been a fan of dystopian literature and trust me when I say that I had at least a half dozen ideas for the title today before I settled on this one(a play on Jack London’s novel “The Iron Heel”). So while recently rereading Zamyatin’s “We” I couldn’t help but [...]
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Posted in Indie Games, RPG, Roleplay on Apr 13th, 2011
We like to talk about role playing here at More Than Dice and if you browse through our articles you will find all sorts of advice and examples from our experiences. Anywhere from setting a good example by roleplaying your NPCs to encouraging roleplay with the environment or even making sure that the players have [...]
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Posted in Indie Games, RPG, Superheroes on Mar 29th, 2011
Last week I talked about an independently published game called With Great Power… by Michael S. Miller that takes the hero genre and purposely mimics the ups and downs of a traditional comic book. Today I wanted to give an example of two heroes who are currently being used in one of the games I [...]
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Posted in Indie Games, RPG, Reviews, Superheroes on Mar 23rd, 2011
As the only writer here who makes a habit of playing independently published games, sometimes I like to bring them up in the hope of inspiring someone to step away from the D&D for a while and try something a little different. Aside from my scheduled game of Dogs in the Vineyard I have also [...]
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Posted in Characters, D&D 4th, Dungeon Mastering, Dungeons and dragons, Houserules, Magic, Pathfinder, RPG, Roleplay, world building on Mar 17th, 2011
Last week, I talked about some house rules regarding persistent injuries that I will be using to both buff and weaken some NPCs I plan on using. Now, I’d like to talk about some rules I plan on putting in place for the effects of aging on characters. The creators of D&D always seemed to think that after [...]
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Posted in Characters, Conflict, D&D 4th, Dungeon Mastering, Dungeons and dragons, Hero System, Houserules, Pathfinder, RPG, Roleplay, Skill checks, Star Wars, backstories, city building, storytelling, world building on Mar 10th, 2011
Time to get personal. I have several permanent injuries. I tore a groin muscle several years ago. I’ve had both ankles surgically reconstructed. I also have a bad back from being rear-ended 3 times in one year. Over the years, I have learned to compensate for these injuries. I still enjoy quite a few athletic [...]
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Posted in Indie Games, RPG, Reviews, Roleplay on Mar 9th, 2011
Over the last couple years I’ve become increasingly a fan of games by designer D. Vincent Baker. Thanks to some friends of mine I’ve recently gotten a chance to play Dogs in the Vineyard after the end of our Apocalypse World game(also designed by Baker). We had our first session last week and I was [...]
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When running Star Wars Saga Edition or Urban Arcana it became apparent to me that big value items can throw off the balance the party’s wealth and drastically increase their ability to purchase powerful items. For example, in Star Wars starships cost tens to hundreds of thousands of credits new and any up to three [...]
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Posted in Characters, D&D 4th, Dungeon Mastering, Dungeons and dragons, Pathfinder, RPG, Roleplay, city building, storytelling, world building on Mar 3rd, 2011
I don’t know about the rest of you, but the cantina scene in the “Special Edition” of Star Wars always irritated me. Han shot Greedo under the table. Greedo never got to pull the trigger. That was how the scene was originally scripted and that’s how it happened as far as I’m concerned. When playing [...]
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