Posted in Adventures, Character interaction, Characters, Dungeons and dragons, Inter-player conflict, RPG, Roleplay, Tropes, Uncategorized, backstories, storytelling, world building on Sep 1st, 2011
In his last post, Gestalt wrote about creating characters with more traditionally medieval values in his fantasy games. Now in reality, if you are striving to recreate (for lack of a better term) the most historically accurate medieval fantasy game ever to exist, that’s going to be very difficult. Many of the pieces of literature [...]
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I was thinking about the last session of the Urban Arcana game in which I’m currently playing and it brought to mind something that I have kind of struggled with in my own gaming: making decisions (even in combat) based on what my character would do, not what my character should do. For example, earlier in [...]
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Today’s post is in honor of a good friend of mine who loved to play mechanics and engineers in sci fi games. When I first started running games in the Star Wars Saga Edition system I was disappointed that there is no technology oriented base class. There are certainly talents for the scout, soldier and scoundrel that [...]
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Posted in Character interaction, Characters, Conflict, D&D 4th, Dungeon Mastering, Dungeons and dragons, Inter-player conflict, Roleplay, Uncategorized, backstories on May 3rd, 2011
An intrepid group of adventurers sets out to make their name in the world. With mighty swings, bawdy songs and esoteric spells they rid the kingdom of evil and earn their place among the legendary heroes. Along the way the heroes will fight many villains, striking down each with righteous fervor and without much hesitation. [...]
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In my current Legend of the Five Rings campaign, one of the players designed an entire character concept around a samurai who lost his arm as a young boy. His whole life has been dedicated to the mastery of swordsmanship so he can prove he isn’t half a warrior as his injury would lead his peers [...]
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Posted in Uncategorized on Feb 4th, 2011
Hello Readers, Today the Salvation campaign blog went live. Here I will be posting my world notes, session recaps, character bios, full color maps, and everything else you would want to know about my Urban Arcana city known as Salvation. This way you can see how I implement (or ignore) the advice I give to [...]
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DM: The Knight commander leans across the table and whispers the task you must complete to clear your name…. PLAYER (interrupting): We must cut down the largest tree in the forest…. WITH A HERRING ALL PLAYERS: *Laughter* As a DM your first instinct when a player interrupts you with an off topic comment or quote [...]
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Posted in Character interaction, Characters, D&D 4th, Dungeon Mastering, RPG, Roleplay, Skill checks, Uncategorized, backstories, storytelling on Dec 21st, 2010
So, a while back, my friend Gestalt wrote a post about playing a character you can roleplay that got some interesting feedback. Well, if there’s one thing Bette Noire can’t do it’s mind her business, so I’ve been thinking about that post for some time now. After much thought, here’s my expanded opinion on the [...]
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Well, peoples, today I’m going to write about a topic that has loomed large in my life recently. Since my last post, I’ve relocated to another state and started a new job there. Events sort of ganged up on me as far as timing goes, but all is still well. So along with having to [...]
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I’ve known a fair number of gamers who believe that the DM is the person almost entirely responsible for a gaming group’s good time. If a group is faltering or not as fun as expected, fingers point toward the DM before anyone else. But what about the players and our responsibilities to the group? Players [...]
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