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Category Archive for 'world building'

In his last post, Gestalt wrote about creating characters with more traditionally medieval values in his fantasy games. Now in reality, if you are striving to recreate (for lack of a better term) the most historically accurate medieval fantasy game ever to exist, that’s going to be very difficult. Many of the pieces of literature [...]

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I am going to begin today’s blog post with an important caveat: this post is not intended to imply that any form of roleplay is wrong or that there is a right way to run games in a medieval setting. With that out of the way I can hopefully reduce the number of cave trolls [...]

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Star Wars is choc full o’ iconic villains, from Vader to Revan to the Hutts – the bad guys are larger than life and diabolical to the extreme. Part of the charm of the universe is the stark contrast between good and evil and the galactic level conflicts that are generated by a handful of [...]

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Last time I talked about the results of my group’s experience with the world generation system that I outlined a while ago. As promised, today I’m going to go over the Upheaval that my players decided on and then the social roles that I chose for them based on their decisions. As I outlined in [...]

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Literature is full of tropes, symbols and devices that create intricate settings for encounters between colorful casts of characters as they adventure through the plot of a story. The art of planning a campaign that is interested in storyline and contains a strong, character-driven plot may require the DM to participate in a certain degree [...]

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I finally got a chance last weekend to get my players together to create a world for my new D&D 4e game using the group world generation system that I outlined a couple weeks ago. As promised here are the results: The genre of the game is near-future science fiction with a technology level similar [...]

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Last week I did a post about a fun little method a friend and I came up with for random world generation in preparation for a new 4e game that I want to run. While I still haven’t had the chance to get my players together to actually use the system to create our next [...]

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Since the start of my upcoming 4e game is quickly approaching, I’ve been trying to come up with new things for my players to try as a part of starting a new campaign. I talked a couple of weeks ago about letting the players choose from a list of social roles so that they fit [...]

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This post is part of a series. Please click here for part one and here for part two of this adventure arc. Welcome adventurers to the third installment of The Return of the Black Prince.Today encounters four and five will be detailed as well as the narrative notes to build tension leading to the final fight [...]

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I’ve been spending quite a bit of time recently thinking about my 4e campaign that I plan on starting within the next couple of months. The problem I ran into this time is that I don’t want to run another sandbox campaign like I’ve done in the recent past. So I want to run something [...]

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